I created this website over the summer and fall of 2020 as a COVID-19 quarantine project. All web-design and CSS is my own (with help from Bootstrap and some kind souls on stack overflow). The photos are my own as well.
(View it on Github)I created this website over the summer and fall of 2020 as a COVID-19 quarantine project. All web-design and CSS is my own (with help from Bootstrap and some kind souls on stack overflow). The photos are my own as well.
(View it on Github)A game made 48 hours for the 2020 Game Maker's Toolkit Game Jam in collaboration with 4 others. The theme was "Out of Control." In this multiplayer game, two players attempt to push each other off a platform using only an out of control fire-hose. I contributed by programming the scoring systems, win/lose states, and menus for the game, using a scriptable-object based framework.
(Play it on itch.io)A game made 48 hours for the 2020 Game Maker's Toolkit Game Jam in collaboration with 4 others. The theme was "Out of Control." In this multiplayer game, two players attempt to push each other off a platform using only an out of control fire-hose. I contributed by programming the scoring systems, win/lose states, and menus for the game, using a scriptable-object based framework.
(Play it on itch.io)An abstract simulation of how a film projector works using digital footage of a crayfish. Shot at Seafood City in St. Louis, MO.
A film about framerates using found footage and direct animation on 16mm film. Made at Mono No Aware Brooklyn.
A top-down 2-D cut out animation. Made at Mono No Aware Brooklyn.
An abstract simulation of how a film projector works using digital footage of a crayfish. Shot at Seafood City in St. Louis, MO.
A film about framerates using found footage and direct animation on 16mm film. Made at Mono No Aware Brooklyn.
A top-down 2-D cut out animation. Made at Mono No Aware Brooklyn.